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| Psionic Power List
PSION/WILDER POWERS
1ST-LEVEL PSION/WILDER POWERS
| Power Name | Brief Description |
|---|
| Astral Traveler: | Enable yourself or
another to join an astral caravan-enabled trip.
| | AttractionA: | Subject has an
attraction you specify. | | BoltA: | You create a few
enhanced short-lived bolts, arrows, or bullets. | | Call to Mind: | Gain additional
Knowledge check with +4 competence bonus. | | CatfallA: | Instantly save yourself
from a fall. | | Conceal Thoughts: | You conceal your
motives. | | Control FlamesA: | Take control of nearby
open flame. | | Control Light: | Adjust ambient light
levels. | | Create Sound: | Create the sound you
desire. | | Crystal ShardA: | Ranged touch attack for
1d6 points of piercing damage. | | Daze, PsionicA: | Humanoid creature of 4
HD or less loses next action. | | DecelerationA: | Target’s speed is
halved. | | Déjà VuA: | Your target repeats his
last action. | | DemoralizeA: | Enemies become shaken. | | Detect Psionics: | You detect the presence
of psionics. | | DisableA: | Subjects incorrectly
believe they are disabled. | | Dissipating TouchA: | Touch deals 1d6 damage. | | Distract: | Target gets -4 bonus on
Listen, Search, Sense Motive, and Spot checks. | | Ecto ProtectionA: | An astral construct
gains bonus against dismiss ectoplasm.
| EmpathyA:
| You know the
subject’s
surface emotions. | | Empty MindA: | You gain +2 on Will
saves until your next action. | | Energy RayA: | Deal 1d6 energy (cold,
electricity, fire, or sonic) damage. | | Entangling Ectoplasm: | You entangle a foe in
sticky goo. | | Far HandA: | Move small objects at a
limited distance. | | FloatA: | You buoy yourself in
water or other liquid. | | Force ScreenA: | Invisible disc provides
+4 shield bonus to AC. | | Grease, Psionic: | Makes
10-ft. square or one object slippery. | | HammerA: | Melee touch attack
deals 1d8/round. | | Inertial ArmorA: | Tangible
field of force provides you with +4 armor bonus to AC. | | Know Direction and Location: | You discover where you
are and what direction you face. | | Matter Agitation: | You
heat a creature or object. | | Mind ThrustA: | Deal 1d10 damage. | | MissiveA: | Send
a one-way telepathic message to subject. | | My LightA: | Your eyes emit 20-ft.
cone of light. | | Precognition, DefensiveA: | Gain
+1 insight bonus to AC and saving throws. | | Precognition, OffensiveA: | Gain +1 insight bonus
on your attack rolls. | | Prescience, OffensiveA: | Gain
+2 insight bonus on your damage rolls. | | Sense LinkA: | You sense what the
subject senses (single sense). | | Skate: | Subject
slides skillfully along the ground. | | Synesthete: | You receive one kind of
sense when another sense is stimulated. | | Telempathic Projection: | Alter
the subject’s mood. | | VigorA: | Gain 5 temporary hit
points. |
2ND-LEVEL PSION/WILDER POWERS
| Power Name | Brief Description |
|---|
| Bestow PowerA: | Subject receives 2 power points.
| | BiofeedbackA: | Gain damage reduction 2/-. | | Body Equilibrium: | You can walk on nonsolid surfaces. | | Cloud Mind: | You erase knowledge of your presence from
target’s mind. | | Concealing Amorpha: | Quasi-real membrane grants you concealment. | | Concussion BlastA: | Deal 1d6 force damage to target. | | Control Sound: | Create very specific sounds. | | Detect Hostile Intent: | You can detect hostile creatures within 30 ft. of you. | | Ego WhipA: | Deal 1d4 Cha damage and daze for 1 round. | | Elfsight: | Gain low-light vision, +2 bonus on Search and Spot
checks, and notice secret doors.
| | Energy Adaptation, SpecifiedA: | Gain resistance 10 against one energy type. | | Energy PushA: | Deal 2d6 damage and knock subject back. | | Energy StunA: | Deal 1d6 damage and stun target if it fails both saves. | | Feat LeechA: | Borrow another’s psionic or metapsionic feats. | | Id InsinuationA: | Swift tendrils of thought disrupt and confuse your
target. | | Identify, Psionic: | Learn the properties of a psionic item.
| | Inflict PainA: | Telepathic stab gives your foe -4 on attack rolls, or
-2 if he makes the save. | | Knock, Psionic: | Opens locked or psionically sealed door. | | Levitate, Psionic: | You move up and down via mental
support. | | Mental DisruptionA: | Daze creatures within 10 feet for 1 round. | | Missive, MassA: | You send a one-way telepathic message to an area. | | Psionic Lock: | Secure a door, chest, or portal. | | Recall AgonyA: | Foe takes 2d6 damage. | | Sense Link, Forced: | Sense what subject senses. | | Share Pain: | Willing subject takes some of your damage. | | Sustenance: | Go without food and water for one day. | | Swarm of CrystalsA: | Crystal shards are sprayed forth doing 3d4 slashing
damage. | | Thought ShieldA: | Gain PR 13 against mind-affecting powers. | | Tongues, Psionic: | You can communicate with intelligent creatures. |
3RD-LEVEL PSION/WILDER POWERS
4TH-LEVEL PSION/WILDER POWERS
| Power Name | Brief Description |
|---|
| Aura SightA: | Reveals creatures, objects, powers, or spells of
selected alignment axis.
| | Correspond: | Hold mental conversation with another creature at any
distance. | | Death UrgeA: | Implant a self-destructive compulsion. | | Detect Remote Viewing: | You know when others spy on you remotely. | | Dimension Door, Psionic: | Teleports you short distance. | | Divination, Psionic | Provides useful advice for specific proposed action. | | Empathic FeedbackA: | When you are hit in melee, your attacker takes damage. | | Energy AdaptationA: | Your body converts energy to harmless light. | | Freedom of Movement, Psionic: | You cannot be held or otherwise rendered immobile. | | Intellect FortressA: | Those inside fortress take only half damage from all
powers and psi-like abilities until your next action.
| | MindwipeA: | Subject’s recent experiences wiped away,
bestowing
negative levels. | | Personality Parasite: | Subject’s mind calves self-antagonistic splinter
personality for 1 round/level. | | Power Leech: | Drain 1d6 power points/round while you maintain
concentration; you gain 1/round.
| | Psychic ReformationX: | Subject can choose skills, feats, and powers anew for
previous levels. | | Telekinetic ManeuverA: | Telekinetically bull rush, disarm, grapple, or trip
your target. | | Trace TeleportA: | Learn destination of subject’s teleport. | | Wall of Ectoplasm: | You create a protective barrier. |
5TH-LEVEL PSION/WILDER POWERS
6TH-LEVEL PSION/WILDER POWERS
7TH-LEVEL PSION/WILDER POWERS
8TH-LEVEL PSION/WILDER POWERS
9TH-LEVEL PSION/WILDER POWERS
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