|
|
| Spell ListDRUID SPELLS
0-LEVEL DRUID SPELLS (ORISONS)
1ST-LEVEL DRUID SPELLS
2ND-LEVEL DRUID SPELLS
3RD-LEVEL DRUID SPELLS
4TH-LEVEL DRUID SPELLS
5TH-LEVEL DRUID SPELLS
6TH-LEVEL DRUID SPELLS
| Spell Name | Brief Description |
|---|
| Antilife Shell: | 10-ft.-radius field hedges out living creatures. | | Bear’s
Endurance, Mass: | As bear’s endurance, affects one subject/ level. | | Bull’s
Strength, Mass: | As bull’s strength, affects one subject/level. | | Cat’s
Grace, Mass: | As cat’s grace, affects one subject/level. | | Cure
Light Wounds, Mass: | Cures 1d8 damage +1/level for many creatures. | | Dispel
Magic, Greater: | As dispel magic, but +20 on check. | | Find the Path: | Shows most direct way to a location. | | Fire Seeds: | Acorns and berries become grenades and bombs. | | Ironwood: | Magic wood is strong as steel. | | Liveoak: | Oak becomes treant guardian. | | Move Earth: | Digs trenches and builds hills. | | Owl’s
Wisdom, Mass: | As owl’s wisdom, affects one subject/level. | | Repel Wood: | Pushes away wooden objects. | | Spellstaff: | Stores one spell in wooden quarterstaff. | | Stone Tell: | Talk to natural or worked stone. | | Summon
Nature’s Ally VI: | Calls creature to fight. | | Transport
via Plants: | Move instantly from one plant to another of the same
kind. | | Wall
of Stone: | Creates a stone wall that can be
shaped. |
7TH-LEVEL DRUID SPELLS
8TH-LEVEL DRUID SPELLS
9TH-LEVEL DRUID SPELLS
|