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| Spell ListDRUID SPELLS
0-LEVEL DRUID SPELLS (ORISONS)
1ST-LEVEL DRUID SPELLS
2ND-LEVEL DRUID SPELLS
3RD-LEVEL DRUID SPELLS
4TH-LEVEL DRUID SPELLS
5TH-LEVEL DRUID SPELLS
6TH-LEVEL DRUID SPELLS
Spell Name | Brief Description |
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Antilife Shell: | 10-ft.-radius field hedges out living creatures. | Bear’s
Endurance, Mass: | As bear’s endurance, affects one subject/ level. | Bull’s
Strength, Mass: | As bull’s strength, affects one subject/level. | Cat’s
Grace, Mass: | As cat’s grace, affects one subject/level. | Cure
Light Wounds, Mass: | Cures 1d8 damage +1/level for many creatures. | Dispel
Magic, Greater: | As dispel magic, but +20 on check. | Find the Path: | Shows most direct way to a location. | Fire Seeds: | Acorns and berries become grenades and bombs. | Ironwood: | Magic wood is strong as steel. | Liveoak: | Oak becomes treant guardian. | Move Earth: | Digs trenches and builds hills. | Owl’s
Wisdom, Mass: | As owl’s wisdom, affects one subject/level. | Repel Wood: | Pushes away wooden objects. | Spellstaff: | Stores one spell in wooden quarterstaff. | Stone Tell: | Talk to natural or worked stone. | Summon
Nature’s Ally VI: | Calls creature to fight. | Transport
via Plants: | Move instantly from one plant to another of the same
kind. | Wall
of Stone: | Creates a stone wall that can be
shaped. |
7TH-LEVEL DRUID SPELLS
8TH-LEVEL DRUID SPELLS
9TH-LEVEL DRUID SPELLS
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