![]() | System Reference Document v3.5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Psionic Prestige ClassesCEREBREMANCER![]() RequirementsTo qualify to become a cerebremancer, a character must fulfill all the following criteria.Skills: Knowledge (arcana) 6 ranks, Knowledge (psionics) 6 ranks. Spells: Able to cast 2nd-level arcane spells. Psionics: Able to manifest 2nd-level powers. Class SkillsThe cerebremancer’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (arcana) Int, Knowledge (psionics) (Int), Profession (Wis), Psicraft (Int), and Spellcraft (Int).Skill Points at Each Level:
2 + Int modifier.
Class FeaturesAll the following are class features of the cerebremancer prestige class.Weapon and Armor Proficiency: Cerebremancers gain no proficiency with any weapon or armor. Spells per Day/Powers Known:
When a new cerebremancer level is attained, the character gains new
spells per day as if he had also attained a level in any one arcane
spellcasting class he belonged to before he added the prestige class.
He gains additional power points per day and access to new powers as if
he had also gained a level in any one manifesting class he belonged to
previously. He does not, however, gain any other benefit a character of
either class would have gained (bonus metamagic, metapsionic, or item
creation feats, psicrystal special abilities, and so on). This
essentially means that he adds the level of cerebremancer to the level
of whatever other arcane spellcasting class and manifesting class the
character has, then determines spells per day, caster level, power
points per day, powers known, and manifester level accordingly. |