![]() | System Reference Document v3.5 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Psionic Prestige ClassesPSION UNCARNATE![]() RequirementsTo qualify to become a psion uncarnate, a character must fulfill all the following criteria.Skills: Knowledge (psionics) 8 ranks, Psicraft 8 ranks. Feat: Psionic Body. Psionics: Able to manifest 3rd-level powers. Special: Must have had some instruction by another psion uncarnate. Class SkillsThe psion uncarnate’s class skills are Autohypnosis (Wis), Bluff (Cha), Concentration (Con), Craft (any) (Int), Disguise (Cha), Knowledge (the planes) (Int), Knowledge (psionics) (Int), Psicraft (Int), and Sense Motive (Wis).Skill Points at Each Level: 2 + Int modifier. Table: The Psion Uncarnate
Class FeaturesAll the following are class features of the psion uncarnate prestige class.Weapon and Armor Proficiency: Psion uncarnates gain no proficiency with any weapon or armor. Powers Known: At every
level indicated on Table: The Psion Uncarnate, a psion uncarnate gains
additional power points per day and access to new powers as if he had
also gained a level in whatever manifesting class he belonged to before
he added the prestige class. He does not, however, gain any other
benefit a character of that class would have gained (bonus feats,
metapsionic or item creation feats, psicrystal special abilities, and
so on). This essentially means that he adds the level of psion
uncarnate to the level of whatever manifesting class the character has,
then determines power points per day, powers known, and manifester
level accordingly. Incorporeal Touch (Su):
Beginning at 1st level, a psion uncarnate can make up to three melee
touch attacks per day that each deal 1d6 points of damage if they hit.
The character’s Strength modifier is not applied to this attack, but it
is effective against incorporeal creatures (and
against corporeal
creatures while the psion uncarnate is incorporeal) The character’s
hand and arm seem to become slightly translucent when he makes these
attacks. A miss still counts as a use of the ability. Uncarnate Armor (Su): A psion uncarnate wearing armor (or using inertial armor or a similar effect) gets his armor bonus to AC even when he becomes incorporeal (see Shed Body, below). However, unlike other incorporeal creatures, a psion uncarnate does not gain a deflection bonus to Armor Class from his Charisma modifier. This ability works even if the armor being worn becomes incorporeal (such as through the use of the assume equipment ability described below). Shed Body (Su):
Starting at 2nd level, a psion uncarnate can become incorporeal (or
“uncarnate”) once per day as a standard action. The character can
remain uncarnate for up to 1 minute. During this time, the character’s
body fades into an immaterial form that retains the character’s basic
likeness. While uncarnate, the character gains the incorporeal subtype
(see below). He gains a fly speed equal to his land speed (perfect
maneuverability). His material armor remains in place and continues to
provide its armor bonus to AC (see Uncarnate Armor, above). His
material weapons also remain corporeal. Losing his physical form allows
the character to more easily access his mental abilities, and he gains
a +1 bonus on all save DCs for powers he manifests while uncarnate. Incorporeal Subtype:
An incorporeal psion uncarnate has no physical body. He can be harmed
only by other incorporeal creatures, magic weapons or creatures that
strike as magic weapons, and spells, spell-like abilities, or
supernatural abilities. He is immune to all nonmagical attack forms.
Even when hit by spells or magic weapons, he has a 50% chance to ignore
any damage from a corporeal source (except for positive energy,
negative energy, force effects, or attacks made with ghost touch
weapons). Assume Equipment (Su): Beginning at 3rd level, a psion uncarnate can designate a number of pieces of his worn equipment (including armor and weapons) equal to his psion uncarnate level to become incorporeal when he uses his shed body ability. This has no effect on the equipment’s function, but now when the psion uncarnate is incorporeal, he can enter or pass through solid objects while wearing nothing other than the designated equipment. Once designated, the equipment automatically changes to incorporeal when the character sheds his body, and it returns to corporeality when the character does. The character can change his designations as he desires. Assume Likeness (Su):
At 4th level and higher, while incorporeal, a psion uncarnate can
assume the likeness of any Small, Medium, or Large creature as a
standard action that does not provoke attacks of opportunity. The
character’s abilities do not change, but he appears to be the creature
that he assumes the likeness of, allowing him the ability to
effectively disguise himself and bluff those who might wonder at his
true nature. Each physical interaction with a creature requires a
successful Bluff check (opposed by the
creature’s Sense Motive check)
to convince the creature of the psion uncarnate’s new appearance. The
psion uncarnate must not do anything to give away his true
(incorporeal) nature in order for the bluff to be successful; for
instance, if he accepts an item from another creature only to have it
fall through his immaterial hands, the Bluff check automatically fails.
However, a Bluff check would be allowed if the psion uncarnate uses his
telekinetic force ability (see below) to hold the received item. Telekinetic Force (Su):
Beginning at 7th level, while incorporeal, a psion uncarnate can use a telekinetic force effect as a
standard action that does not provoke
attacks of opportunity. The save DC is equal to 14 + the psion
uncarnate’s key ability modifier (either Int, Wis, or Cha). The
character’s manifester level is the manifester level of the effect. Uncarnate Bridge (Su):
At 8th level, as a creature of almost pure mind, a psion uncarnate
becomes more closely attuned to the minds of other creatures. He gains
the ability to transport himself via the minds of living creatures.
Once per day as a standard action while incorporeal, he can seamlessly
enter any living creature with an Intelligence score and pass to
another living creature with an Intelligence score that is within line
of sight of the first creature. Uncarnate (Ex): At
10th level, a psion uncarnate becomes a being of pure psionic
consciousness. This ability is similar to shed body, except the
character is permanently incorporeal (and gains that subtype). If the
character desires, he can become corporeal once per day for up to 1
minute, but he spends the rest of his time as an entity of mind
untethered by the physical world. |